#include "Objects.h"

/*======|Instantiation|=========*/
Button::Button() : BaseActivator(){}
Button::Button(float x, float y, float z, float roll, float yaw, float pitch, bool isactive) 
	:BaseActivator(x, y, z, isactive,BUTTON_TYPE)
{}

/*======|Deconstruct|===========*/
Button::~Button()
{

}